Rust Hacker v1.1
Rust Hacker » Devlog
Big thanks to everyone who played and provided feedback in the game jam! I’ve already made a bunch of changes from the feedback I’ve received and working on more:
Changes
- Selling now only costs 10 time
- Game starts on the e-waste screen and there is a bubble to highlight the loot button
- Travel locations now have labels to help explain what they are
- Recipe book now stretches to the full height of the screen
- Updated credits page with everyone who play tested and provided feedback during the gamejam voting phase
- Rarity added to tooltip
- Reordered crafting recipes into a more logical order
- Items now have an icon if they have a botnet power, or are only used for their sell value
Bugfixes
- Having an item in the trash slot now blocks travel
- Fixed asset links in credits page not working
Experimental Modes (WIP)
I’ve also started work on some alternate styles of playing the game - one where botnet power is accumulated while the devices stay in your inventory and another where the game is changed into a bit more of a roguelike. More updates will be provided if/when either of these are ready for public testing!
Files
Rust Hacker.exe 109 MB
Jan 26, 2026
Rust Hacker.zip 77 MB
Jan 26, 2026
RustHacker.x86_64 84 MB
Jan 26, 2026
index.zip Play in browser
Jan 26, 2026
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Rust Hacker
Scavenge parts from the ewaste bin to build your botnet
| Status | Prototype |
| Author | Tabby |
| Genre | Simulation, Puzzle, Strategy |
More posts
- Rust Hacker v1.0Jan 18, 2026
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